

- Opengl 2.0 download android generator#
- Opengl 2.0 download android full#
- Opengl 2.0 download android android#
Using this method I would only need to include the font file(s), which are usually quite small, and it could then generate correctly scaled fonts for whatever resolution the game was run on. The idea of this system is to "generate" the same type of font bitmap that CBFG does, but it does so at run-time using a standard TrueType (.ttf) or OpenType (.otf) font file. I wanted to build a dynamic text engine that works with OpenGL ES in Android. It just wasn't going to work out for me.so I decided that I needed a better solution. The result was around 6-10 Megabytes worth of uncompressed font bitmaps (and that was without support for obscure resolutions). This was compounded by the fact that I wanted two different sized fonts (and again did not want to do any scaling). without using scaling) at all resolutions, I would have to generate a font bitmap for each resolution. However, at some point I realized that in order for me to support high quality text (i.e. It was easy, fast and great to have text display implemented without any real work :) It's a great tool.
Opengl 2.0 download android generator#
Initially, I went with a quick implementation using Codehead's Bitmap Font Generator (CBFG).
Opengl 2.0 download android full#
Interested? Keep reading for details and a download of full source code that can be used immediately in any project, without limitation!

Sadly, these implementations did not translate well to OpenGL ES.so I had to do it again :)
Opengl 2.0 download android android#
Before starting with my Android game, I had already done this multiple times for both Direct3D and OpenGL, using methods ranging from static text on a bitmap to complete bitmap fonts (usually generated via a tool). Because of this unexplainable shortcoming, we have to implement text rendering on our own. One of the most frustrating things I have encountered while working with 3D APIs (such as OpenGL) is the complete lack of support for text rendering. It describes the method I used for rendering high-quality dynamic text efficiently using OpenGL ES 1.0, with TrueType/OpenType font files. Added a Scala port of the code, provided by Alexey Aksenov. Added a version that includes z-values for rendering text Added a version that works with OpenGL ES 2.0, provided Added v1.1 of the standard example code, with a smallįix to clear vertex array state after drawing.
